![]() ![]() ![]() A sickness has consumed the city, transforming many of its citizens into beasts. Miyazaki is at the controls and uses the brief downtime to explain a little of the game's backstory.īloodborne takes place within a cursed city known as Yharnam. A thick green fog floats across the skyline, blotting out distant spires and clock towers - areas that, if From's past games have taught us anything, we will eventually travel to ourselves.Īfter Miyazaki shows off the gorgeous area for a bit, the main character runs forward and begins climbing up a ladder. Smoke pours out of sewer openings in cobblestoned streets lined with carriages. Miyazaki says From is going for a late 19th century vibe (though he clarifies that the game does not take place in the real world). #Bloodborne pc e3 softwareNow that studio is working on Bloodborne, a game that breaks from the Souls titles in some key ways but maintains much of its legacy, including a clear call-out to the Tower of Latria.Įarly in his E3 2014 demo of Bloodborne, Game Director Hidetaka Miyazaki brings up the comparison that immediately grabs my attention: "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."Īnd so far, Miyazaki and his team at From Software are right on track.Īs showcased in the game's debut trailer at the Sony E3 2014 press conference, Bloodborne has a gothic horror look that is as creepy and unnerving as it is beautiful. From Software went on to create a spiritual successor to Demon's Souls titled Dark Souls and an excellent sequel to that earlier this year. ![]()
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